Mixed Reality
From BC$ MobileTV Wiki
(Redirected from MR)
Mixed Reality (commonly abbreviated MR) is the merging of real and virtual objects and experiences to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. MR experiences do not take place only in the physical world or the virtual world, but a mix of reality and virtual reality, encompassing augmented reality and augmented virtuality.
EXAMPLES
- Paraoh's Tomb in 3D: https://my.matterport.com/show/?m=NeiMEZa9d93
Tools
- MrEd: https://mred-demo.glitch.me/ | SRC | GLITCH SRC (OSS Mixed Reality editor by Mozilla)
- WebXR emulator extension: https://blog.mozvr.com/webxr-emulator-extension/
Resources
- Mozilla Hubs: https://hubs.mozilla.com/[2]
- WebXR samples: https://immersive-web.github.io/webxr-samples/
- XR Access: https://xraccess.org/about/ (community with more than 140 cross-sector participants committed to addressing the unique accessibility challenges posed by XR/AR/VR)
- FireFox's WebXR Viewer 2.0 for iOS released: https://blog.mozvr.com/webxr-viewer-2-0-released/
- Unity - WebXR (object) Exporter: https://assetstore.unity.com/packages/tools/integration/webxr-exporter-109152[3][4]
Tutorials
- Getting Started With WebXR: Pt.1 Creating a Scene | Pt.2 VR Sessions | Desktop / Laptop Sessions | Mobile Sessions
- Get Started with Oculus Browser & WebXR: https://developer.oculus.com/webxr/
- How to get started with WebXR Exporter in Unity: https://skarredghost.com/2020/04/26/how-get-started-webxr-unity/
- Microsoft eLearning -- Introduction to mixed reality: :https://docs.microsoft.com/en-us/learn/modules/intro-to-mixed-reality/?WT.mc_id=spatial-11145-cxa
- Building an Augmented Reality (AR) application using the WebXR Device API: https://codelabs.developers.google.com/codelabs/ar-with-webxr/#0
- Getting Started with WebVR: https://developers.google.com/web/fundamentals/vr/getting-started-with-webvr/
- How to build a WebXR with Angular.js, AR.js and A-frame.js: https://arvrjourney.com/xr-tutorial-how-to-build-a-webxr-with-angular-js-ar-js-and-a-frame-js-4ca432038bc2
- Introduction to WebXR with Babylon.js: https://docs.microsoft.com/en-us/learn/modules/build-mixed-reality-with-babylonjs/
External Links
- wikipedia: Mixed reality
- wikipedia: Immersive technology
- Mixed Reality (MR) overview: https://hololens.wordpress.com/2015/02/02/mixed-reality-mr/
- AR & VR are different - Stop lumping them together: https://blog.bolt.io/ar-vr-e299cb7c1d95
- MozDev -- Mixed Reality blog - MrEd, an Experiment in Mixed Reality Editing: https://blog.mozvr.com/mred-an-experiment-in-mixed-reality-editing/
- What is WebXR and Why WebVR is Dead: https://redstapler.co/what-is-webxr/
- Welcome to the immersive web: https://developers.google.com/web/updates/2018/05/welcome-to-immersive
References
- ↑ WebXR examples: https://webxr.nl/examples/
- ↑ Exploring Collaboration and Communication with Mozilla Hubs: https://hacks.mozilla.org/2019/09/exploring-collaboration-and-communication-with-mozilla-hubs/
- ↑ Unity WebXR Exporter Update: https://blog.mozvr.com/unity-webxr-exporter-update/
- ↑ How to get started with WebXR in Unity thanks to Mozilla's exporter: https://www.youtube.com/watch?v=MMXxSNSeejc