Mixed Reality
From BC$ MobileTV Wiki
Mixed Reality (commonly abbreviated MR) is the merging of real and virtual objects and experiences to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. MR experiences do not take place only in the physical world or the virtual world, but a mix of reality and virtual reality, encompassing augmented reality and augmented virtuality.
EXAMPLES
- Paraoh's Tomb in 3D: https://my.matterport.com/show/?m=NeiMEZa9d93
Tools
- MrEd: https://mred-demo.glitch.me/ | SRC | GLITCH SRC (OSS Mixed Reality editor by Mozilla)
- WebXR emulator extension: https://blog.mozvr.com/webxr-emulator-extension/
Resources
- Mozilla Hubs: https://hubs.mozilla.com/[2]
- WebXR samples: https://immersive-web.github.io/webxr-samples/
- XR Access: https://xraccess.org/about/ (community with more than 140 cross-sector participants committed to addressing the unique accessibility challenges posed by XR/AR/VR)
- FireFox's WebXR Viewer 2.0 for iOS released: https://blog.mozvr.com/webxr-viewer-2-0-released/
- Unity - WebXR (object) Exporter: https://assetstore.unity.com/packages/tools/integration/webxr-exporter-109152[3][4]
Tutorials
- Getting Started With WebXR: Pt.1 Creating a Scene | Pt.2 VR Sessions | Desktop / Laptop Sessions | Mobile Sessions
- Get Started with Oculus Browser & WebXR: https://developer.oculus.com/webxr/
- How to get started with WebXR Exporter in Unity: https://skarredghost.com/2020/04/26/how-get-started-webxr-unity/
- Microsoft eLearning -- Introduction to mixed reality: :https://docs.microsoft.com/en-us/learn/modules/intro-to-mixed-reality/?WT.mc_id=spatial-11145-cxa
- Building an Augmented Reality (AR) application using the WebXR Device API: https://codelabs.developers.google.com/codelabs/ar-with-webxr/#0
- Getting Started with WebVR: https://developers.google.com/web/fundamentals/vr/getting-started-with-webvr/
- How to build a WebXR with Angular.js, AR.js and A-frame.js: https://arvrjourney.com/xr-tutorial-how-to-build-a-webxr-with-angular-js-ar-js-and-a-frame-js-4ca432038bc2
- Introduction to WebXR with Babylon.js: https://docs.microsoft.com/en-us/learn/modules/build-mixed-reality-with-babylonjs/
External Links
- wikipedia: Mixed reality
- wikipedia: Immersive technology
- Mixed Reality (MR) overview: https://hololens.wordpress.com/2015/02/02/mixed-reality-mr/
- AR & VR are different - Stop lumping them together: https://blog.bolt.io/ar-vr-e299cb7c1d95
- MozDev -- Mixed Reality blog - MrEd, an Experiment in Mixed Reality Editing: https://blog.mozvr.com/mred-an-experiment-in-mixed-reality-editing/
- What is WebXR and Why WebVR is Dead: https://redstapler.co/what-is-webxr/
- Welcome to the immersive web: https://developers.google.com/web/updates/2018/05/welcome-to-immersive
References
- ↑ WebXR examples: https://webxr.nl/examples/
- ↑ Exploring Collaboration and Communication with Mozilla Hubs: https://hacks.mozilla.org/2019/09/exploring-collaboration-and-communication-with-mozilla-hubs/
- ↑ Unity WebXR Exporter Update: https://blog.mozvr.com/unity-webxr-exporter-update/
- ↑ How to get started with WebXR in Unity thanks to Mozilla's exporter: https://www.youtube.com/watch?v=MMXxSNSeejc