Project Management

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Project Management is the organization and maintenance of the ongoing strategical direction/vision for a given project, and for communication of status of that project to its stakeholders (management, executives, owners, board of directors, possibly even shareholders, customers, the general public, etc).


Project Manager

A Project Manager (sometimes also abbreviated as PM or possibly as PMP for Project Management Professional) is a member of a company, department, team or workforce consultant whose role is to take responsibility for a project's fulfillment from beginning to end (or possibly part way through to end, in the case of troubled/re-hashed projects), all the while ensuring the project is completed to all specifications/requirements, including as many of the "nice-to-haves", well-tested, reliable, and turned in on time and on budget.


PLM

Product Life-cycle Management (PLM) is the succession of strategies used by business management as a product goes through its life-cycle. The conditions in which a product is sold (advertising, saturation) changes over time and must be managed as it moves through its succession of stages.

The life of PLM is typically an entire product/service's lifetime.

PDLC

A similar concept called "Program/Project Development Life-Cycle" (in that case abbreviated PDLC) is concerned with enhancing or changing a product or service in a manner which reflects specific customer, business, and organizational needs.

The life of PDLC is typically an specific project's lifetime within a larger product/service (such as a feature build).



Productivity

The goal of any Project Management task, plan or framework, is typically to improve Productivity (whether of processes, people/workers, applications, products, services, etc). According to Wikipedia: "Productivity is an average measure of the efficiency of production. It can be expressed as the ratio of output to inputs used in the production process, i.e. output per unit of input.

When all outputs and inputs are included in the productivity measure it is called total productivity. Outputs and inputs are defined in the total productivity measure as their economic values. The value of outputs minus the value of inputs is a measure of the income generated in a production process. It is a measure of total efficiency of a production process and as such the objective to be maximized in production process.

Productivity measures that use one or more inputs or factors, but not all factors, are called partial productivities. A common example in economics is labor productivity, usually expressed as output per hour. At the company level, typical partial productivity measures are such things as worker hours, materials or energy per unit of production.

In macroeconomics the approach is different. In macroeconomics one wants to examine an entity of many production processes and the output is obtained by summing up the value-added created in the single processes. This is done in order to avoid the double accounting of intermediate inputs. Value-added is obtained by subtracting the intermediate inputs from the outputs. The most well-known and used measure of value-added is the GDP (Gross Domestic Product). It is widely used as a measure of the economic growth of nations and industries. GDP is the income available for paying capital costs, labor compensation, taxes and profits." [1]


Workforce Productivity is the amount of goods and services that a worker produces in a given amount of time. It is one of several types of productivity that economists measure. Workforce productivity can be measured for a firm, a process, an industry, or a country. It is often referred to as labor productivity.

The OECD defines it as "the ratio of a volume measure of output to a volume measure of input"[2] Volume measures of output are normally gross domestic product (GDP) or gross value added (GVA), expressed at constant prices i.e. adjusted for inflation. The three most commonly used measures of input are:

  1. hours worked;
  2. workforce jobs; and
  3. number of people in employment.

[3]

Other than these generic metrics, management may seek to establish and measure a number of other more specialized Key Performance Metrics (or KPIs) of their industry, business performance, product/service performance and employee workplace performance, such as in IT for a Programmer or a Software Development team:

  1. number of lines of code written per day
  2. estimates coming in on-time/budget .vs. delays (or total hours delayed)
  3. Bugs/Issues fixed per day
  4. ratio of bugs introduced in new code
  5. test case statuses (in TDD, % of code passing pre-tests at given point in project timeline)
  6. number of re-tests required (pass/fail ratio)
  7. Code Coverage (test cases created per line of code)
  8. major errors introduced (which prevent Builds/Deploys or completion of SLAs)
  9. minor errors/side-effects introduced (which don't prevent Builds/Deploys/SLAs but may negatively impact end-user satisfaction in some way, bounce rates, etc)
  10. application performance (uptime/downtime, query execution time, UI responsiveness, etc)
  11. adherence to Coding Styles (organizational or department/team/app-specific)





Tools

Scheduling

Time/Task Tracking

Document Publishing

Speed-Reading


Resources


Tutorials


External Links


References

  1. wikipedia: Productivity
  2. OECD Manual on Measuring Productivity in the Workforce: http://www.oecd.org/std/productivity-stats/2352458.pdf
  3. wikipedia: Workforce productivity
  4. JIRA markdown syntax: https://jira.atlassian.com/secure/WikiRendererHelpAction.jspa?section=all
  5. Time Tracking - Hassle or Help? Freckle Enlightens: http://blog.nerdburn.com/entries/tips-for-freelancers/time-tracking-hassle-or-help-letsfreckle-enlightens
  6. How the Peter Principle Works: http://money.howstuffworks.com/peter-principle.htm/printable
  7. Incompetence Rains, Er, Reigns - What The Peter Principle Means Today: http://www.forbes.com/sites/robasghar/2014/08/14/incompetence-rains-er-reigns-what-the-peter-principle-means-today/print/
  8. Deliberate Practice and Performance in Music, Games, Sports, Education, and Professions: http://pss.sagepub.com/content/early/2014/06/30/0956797614535810.abstract
  9. Scientific Speed Reading - How to Read 300% Faster in 20 Minutes: http://fourhourworkweek.com/2009/07/30/speed-reading-and-accelerated-learning/

See Also

Business Plan | Startup | Agile | SCM | Design | Programming | Testing