Difference between revisions of "Virtual Reality"
(→Metaverse) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 69: | Line 69: | ||
<ref>Consumers Haven't A Clue About The Metaverse, Study Shows: https://www.mediapost.com/publications/article/373249/consumers-havent-a-clue-about-the-metaverse-stud.html</ref> | <ref>Consumers Haven't A Clue About The Metaverse, Study Shows: https://www.mediapost.com/publications/article/373249/consumers-havent-a-clue-about-the-metaverse-stud.html</ref> | ||
<ref>What Is the Metaverse, Exactly?: https://www.wired.com/story/what-is-the-metaverse/</ref> | <ref>What Is the Metaverse, Exactly?: https://www.wired.com/story/what-is-the-metaverse/</ref> | ||
+ | <ref>Forget Digital Vs. Print -- This Media Startup (TrooVRS) Lives Only In The Metaverse: https://www.mediapost.com/publications/article/374990/forget-digital-vs-print-this-media-startup-liv.html</ref> | ||
+ | <ref>Microsoft, Meta And Others Create Metaverse Standards Forum: https://www.mediapost.com/publications/article/375003/microsoft-meta-and-others-create-metaverse-standa.html</ref> | ||
== Devices == | == Devices == | ||
Line 194: | Line 196: | ||
* SketchFab: https://sketchfab.com/<ref>'''Minecraft - Collection: https://sketchfab.com/juliayanez/collections/minecraft?cursor=cD0yMDE4LTA3LTEyKzIzJTNBMzMlM0EyNS4wODQ1NDk%3D'''</ref><ref>Minecraft - Steve: https://sketchfab.com/models/df81c6cc25ba405cb13ba181c15652cb</ref><ref>Minecraft - Enderdragon: https://sketchfab.com/models/83f31df9e11b45d280a079ad008c48bc</ref><ref>Minecraft - Spider model: https://sketchfab.com/models/a69717b2009a44a8979707a01df07035</ref><ref>Minecraft - Zombie: https://sketchfab.com/models/a0d12813988d47819e3250819c627cd1</ref> | * SketchFab: https://sketchfab.com/<ref>'''Minecraft - Collection: https://sketchfab.com/juliayanez/collections/minecraft?cursor=cD0yMDE4LTA3LTEyKzIzJTNBMzMlM0EyNS4wODQ1NDk%3D'''</ref><ref>Minecraft - Steve: https://sketchfab.com/models/df81c6cc25ba405cb13ba181c15652cb</ref><ref>Minecraft - Enderdragon: https://sketchfab.com/models/83f31df9e11b45d280a079ad008c48bc</ref><ref>Minecraft - Spider model: https://sketchfab.com/models/a69717b2009a44a8979707a01df07035</ref><ref>Minecraft - Zombie: https://sketchfab.com/models/a0d12813988d47819e3250819c627cd1</ref> | ||
* Spoke: https://hubs.mozilla.com/spoke (create 3D social scenes for Hubs) | * Spoke: https://hubs.mozilla.com/spoke (create 3D social scenes for Hubs) | ||
− | + | * NVIDIA Omniverse: https://www.nvidia.com/en-us/omniverse/ ("real-world to 3D model" generation) | |
+ | * Siemens Xcelerator: https://www.siemens.com/global/en/products/xcelerator.html ("Digital Transformation" and "open business" marketplace) | [https://marketplace.siemens.com/s/ MARKETPLACE] | ||
=== Engines === | === Engines === | ||
Line 286: | Line 289: | ||
* Interactive image grid in WebVR with A-Frame (and "hover to view more"): https://ottifox.com/prototype/2017/09/25/interactive-image-grid-in-webvr.html | * Interactive image grid in WebVR with A-Frame (and "hover to view more"): https://ottifox.com/prototype/2017/09/25/interactive-image-grid-in-webvr.html | ||
* How to make VR with the web, a new video series: https://hacks.mozilla.org/2019/01/how-to-make-vr-with-the-web-video-series/ | [https://github.com/joshmarinacci/webxr-experiments SRC] | * How to make VR with the web, a new video series: https://hacks.mozilla.org/2019/01/how-to-make-vr-with-the-web-video-series/ | [https://github.com/joshmarinacci/webxr-experiments SRC] | ||
+ | * Should You Buy a VR Headset?: https://www.howtogeek.com/794893/should-you-buy-a-vr-headset/ | ||
Latest revision as of 08:37, 3 July 2022
Virtual Reality is an extension or enhancement of natural (physical, real-world) facts about objects, geospatial relationships, etc...
Contents
Specifications
- VRML spec
- X3D spec
- W3C - WebVR spec: https://w3c.github.io/webvr/
- W3C - Gamepad Extensions: https://w3c.github.io/gamepad/extensions.html
- WebXR Device API Specification: https://immersive-web.github.io/webxr/ (will eventually supersede WebVR + Gamepad by providing single spec for both VR and its HCI)
Technologies
VRML
VRML is a programming/description language for 3D scenes and interactivity which requires a VRML reader (typically plugin, or standalone application) to render. It is the earliest known version of a VR language that actually worked reasonably well on the web, dating back to R&D work done in the late 1980s (pre-web) and throughout the 1990s (as the web emerged).
- VRML: https://www.w3.org/MarkUp/VRML/
- FreeWL: https://sourceforge.net/projects/freewrl/ (leading OSS desktop VRML renderer)
- Cortana 3D viewer: http://www.cortona3d.com/cortona3dviewer (the "de facto standard" cross-browser VRML renderer plugin)
X3D
XML-based 3-Dimensional modeling language (commonly abbreviated by its file extension X3D) is designed to be a more modern, yet VRML 2.0-compliant version of VRML that would be more inter-operable & transportable between various devices, browsers and operating systems. It focuses on putting the code of a traditional .wrl model into a standardized XML format, while also adding some new features based on the needs of various types of enterprises and inventors who would want to make use of it.
Now becoming a bit of a page in the web's history books (however VRML/X3D models still continue to work with plugins), it does have extremely interesting parallels to the WebVR movement, which aims to support rendering of 3D scenes/models and interaction with those, natively in a web browser, so that whether navigating to a page via a VR headset or just simply going there on a desktop computer or smartphone
- What is X3d?: http://www.web3d.org/x3d/what-x3d/
WebVR
WebVR is a JavaScript API for creating immersive 3D, Virtual Reality experiences directly in your browser. Similar to X3D, it also uses an XML-based language syntax, however it includes those XML-like tags directly in the webpage/WebApp as JavaScript-interpreted "custom HTML tags", rather than being loaded as a separate external file.
- WebVR: https://webvr.rocks/ (browser support/availability tables)[4]
- WebVR API: http://mozvr.com/[5][6]
- Chrome WebVR: https://developers.google.com/web/fundamentals/vr/[7][8][9][10][11]
- Slack WebVR channel: http://webvr-slack.herokuapp.com/invite
- An intro to WebVR: https://blog.glitch.com/post/an-intro-to-webvr
WebXR
- WebXR: https://webxr.io/
- WebXR API — What it’s all about: https://blog.halolabs.io/webxr-api-what-its-all-about-4c371f9ffbe8
- Intro to WebVR (PRESENTATION): https://slides.com/stowball/intro-to-webxr/#/
- WebXR Viewer (iOS): https://itunes.apple.com/us/app/webxr-viewer/id1295998056?mt=8 (app by Mozilla)
Metaverse
- A Framework for the Metaverse: https://www.matthewball.vc/all/forwardtothemetaverseprimer
[16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28]
Devices
Virtual Reality devices are those which provide approximations of reality through a video (i.e. screen or projection) and/or audio (i.e. stereo/speaker or headphones).
Virtuality
Dactyl Nightmare
- Dactyl Nightmare (1991): http://www.arcade-history.com/?n=dactyl-nightmare&page=detail&id=12493[30][31]
Oculus Rift
Oculus Rift has established itself as an early leader in the consumer Virtual Reality (VR) market. The Oculust Rift in its current incarnation is a headset (looks like a very large pair of Ski or Scuba goggles) which is primarily focused on gaming/entertainment; but also attempts to provide some utility for military, healthcare, business and other industries.
- Oculus VR official: http://www.oculusvr.com/
- Oculus Rift - Virtual Reality (VR) Headset:
Samsung Gear VR
Originally rumored to be working on an Android-based standalone device licensed with Google, Samsung later "changed gears" to team up with Oculus and rather than compete with the Rift through their own standalone headset, simply developed a headset/holder for one of Samsung's many Android SmartPhones.
- Samsung Gear VR official: http://www.samsung.com/us/explore/gear-vr/
- wikipedia: Samsung Gear VR
HTC Vive VR
Setup includes handheld controllers for hand movement and button controls along with positional hand-tracking capabilities.
- Vive VR: https://www.vive.com/us/
Google Glass
Google Glass is a Google Labs project to create a platform and potential product line(s) for consumer wearable devices which enable eye and/or voice-based control of applications.
- Google Glass official: http://developers.google.com/glass/
Google Cardboard
Google Carboard is Google's first entry into the modern Virtual Reality market, whose potential for growth is looking better than ever after the introduction of the Oculus Rift. This project attempts to provide a solution for turning a regular Mobile Phone into a Virtual Reality headset via the use of a cardboard construct and an SDK for Virtual Reality interactions based on existing Mobile Phone inputs (such as GPS location, device/screen orientation, accelerometer, etc) and then enhancing the basic Mobile device's user experience via the use of various image and audio manipulation APIs (such as: image blending/shaping/rounding, audio projecting/amplifying/curving, etc).
- Google Cardboard official: http://developers.google.com/cardboard/ (free template for creating cheap DIY phone-based VR headsets)
- Google Cardboard SDK: https://developers.google.com/cardboard/develop | SDK | iOS | Android | Unity[32][33]
- Mattel - ViewMaster VR: http://www.view-master.com/en-us[34][35][36]
Google Daydream
- Google DayDream official: https://vr.google.com/daydream/ (discontinued)
- Google VR collaboration with Aaardman Films for YouTube-360 launch: http://www.youtube.com/watch?v=XiDRZfeL_hc
- Google will compete with its partners and sell its own Daydream virtual reality headsets:http://www.recode.net/2016/5/19/11713830/google-daydream-vr-headsets-partners-
- Google announces Daydream Android-powered VR headset: http://www.scpr.org/programs/the-frame/2016/05/19/49023/google-announces-daydream-android-vr-headset/?slide=2[39][40]
- Smartphone-Based VR at a Dead-End with Google's Demise of Daydream VR: https://www.infoq.com/news/2019/10/google-bcc-daydream-vr-halt/
Microsoft
HoloLens
- Project HoloLens -- Exclusive Hands-On With Microsoft’s Holographic Goggles: https://getpocket.com/a/read/823548527
(For more see section: HoloLens)
Sony
PlayStationVR
- PlayStation VR official: http://www.playstation.com/en-us/explore/playstation-vr/[41]
- wikipedia: PlayStation VR
Browser initiatives
Firefox
- Mozilla Dev - WebVR/MR/AR showcase: https://mixedreality.mozilla.org/
- MozVR blog: https://blog.mozvr.com/
- Mozilla Brings Virtual Reality to all Firefox Users: https://blog.mozilla.org/blog/2017/06/01/mozilla-brings-virtual-reality-to-all-firefox-users/
Chrome
- Chrome WebVR: https://webvr.rocks/chrome_for_android
- Chrome WebVR experiments: https://experiments.withgoogle.com/collection/webvr
- Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR (not just specifically VR designed websites/webapps): https://www.roadtovr.com/google-is-adding-a-vr-shell-to-chrome-to-let-you-browse-the-entire-web-in-vr/
- Google's Chrome 66 release adds VR device support: https://9to5google.com/2018/04/19/google-chrome-66-windows-oculus-hardware-support/
EXAMPLES
- WebXR samples: https://immersive-web.github.io/webxr-samples/
- WebVR samples: https://webvr.info/samples/
- WebVR Polyfill example: https://immersive-web.github.io/webvr-polyfill/examples/
- SuperMedium: https://www.supermedium.com/ (VR sharing comunity)
- SuperViz: http://superviz.com/ (create 360º multi-user galleries)
- Google WebVR experiments collection: https://experiments.withgoogle.com/collection/webvr
- 360 Apollo 1 tour: http://math.nist.gov/%7ESRessler/aframe/ebd/projects/apollo/
- VR - 360 Video: https://randomdragongames.com/WebVRTest/XX-360-video.html
- Hotel & Resort Sample VR website: https://app.viar360.com/media?leaf=Ke8FGuDlEhduNu9unuZuruom&video_cmd=false&ui=true
- WebVR version of Fathom: http://www.letsfathom.com/vr/ (gives you new releases from Spotify or artist-specific related works)
Tools
- Blender: https://www.blender.org/[45]
- SketchFab: https://sketchfab.com/[46][47][48][49][50]
- Spoke: https://hubs.mozilla.com/spoke (create 3D social scenes for Hubs)
- NVIDIA Omniverse: https://www.nvidia.com/en-us/omniverse/ ("real-world to 3D model" generation)
- Siemens Xcelerator: https://www.siemens.com/global/en/products/xcelerator.html ("Digital Transformation" and "open business" marketplace) | MARKETPLACE
Engines
- Three.js: https://threejs.org/
- A-Frame: https://aframe.io/ | DOCS | DEMOS (Web-based VR experience library)[51][52][53][54]
- WebVR Polyfill: https://github.com/googlevr/webvr-polyfill/
- Google VR cross-platform SDK: https://developers.google.com/vr/develop/ (supports: Android, Unity, Unreal, iOS, Web)
- Facebook - React360 JS lib: https://facebook.github.io/react-360/
- CSSVR -- x-model custom element: https://github.com/keithclark/3d-model-element | DEMO
- Unreal Engine: https://www.unrealengine.com/what-is-unreal-engine-4 | DOCS[55][56]
- Unigine: https://unigine.com/ (despite similar name, not related to Unreal Engine)
- Fabric VR engine: http://fabricengine.com/industries/virtual-reality/
- Vizard - Enterprise VR platform: http://www.worldviz.com/vizard-virtual-reality-software/
- Unity - 3D/VR Platform: https://unity3d.com/learn/tutorials/topics/virtual-reality
Prototyping
- Artefact -- Storyboard VR: https://www.artefactgroup.com/case-studies/storyboard-vr/ (free tool to prototype VR ideas)[57]
- InstaVR: http://www.instavr.co/ (make your VR apps in minutes)
Device optimization
- VRidge: https://riftcat.com/vridge (makes a VR game/platform think your phone is as powerful as an HTC Vibe to maximize)
Browser
- SuperMedium: https://www.supermedium.com (full VR browser)
Panorama
360 Gallery tools that provide a Panorama type viewing and/or hosting service.
- Momento360: https://www.momento360.com (panorama image hosting service)
Simulators
Simulators are devices and/or enclosures which have a form of real-world object with which a user can touch and interact, adding tactile feedback to the Virtual Reality experience. Sometimes, a "virtual reality" experience could actually be more akin to a live, first-person role-playing game, acting, or "real-world" scenarios with a set, script, props and costumed actors.
Laerdal Mannequin
SimMan is a patient mannequin from Norwegian company Laerdal, which can be programmed to exhibit a very broad array of medical conditions, symptoms, vital sign states, treatment reactions, etc... It is then used to program combined live/virtual learning scenarios with Medical Students and Medical Professionals in training/re-training through real tactile feedback and response loops. Learning Scenarios can be both live or virtual because a scenario could be pre-programmed and executed with little to no instructor/technician interference (i.e. live) through its duration; or, scenario sessions could be entirely instructor/technician-guided via the SimMan application or its programmatic API, each of which synchronize data over to SimMan patient mannequins in real-time for the purpose of changing/updating vital signs or steering patient treatment reactions. The medical industry is constantly looking for volunteers for studies and experiments and volunteers patients for student training, so SimMan is a simulator with a potentially broad array of applications.
VR Haircut
Outside of the medical profession, another industry sector which has great use of volunteers for testing/training purposes are the Fashion, Beauty and Cosmetics industries. VR Haircut Simulator is the first fully-immersive virtual reality simluator for haircare students to practice cutting hair before actually doing so on a real paying customer.
Resources
- Global Virtual Reality Association (GVRA): http://www.gvra.com/[58]
- WebVR Guidelines: https://www.supermedium.com/blog/webvr-guidelines
- edX -- Virtual Reality courses (E-LEARNING): https://www.edx.org/learn/virtual-reality
- Where can I find 3D/HD assets (for VR)?: https://aframe.io/docs/0.5.0/introduction/faq.html#where-can-i-find-assets
- webvr360: https://github.com/cvan/webvr360 (Proxy YouTube videos to your Google Cardboard or higher-end VR headset)
- Ubiver -- 3D/VR search demo: https://ubiver.io/vr (integrates YouTube Video search with Facebook Social features)
- YouTube - 360/VR Video: https://www.youtube.com/360[59][60][61][62] | VR APP[63] | 3D Video[64][65][66]
- Vimeo - 360 Cinema: https://vimeo.com/channels/360vr
- Mozilla Hubs -- Enabling Social Experiences Using Mixed Reality and the Open Web: https://blog.mozilla.org/blog/2018/04/26/enabling-social-experiences-using-mixed-reality-and-the-open-web/
- Marketers, Don't Ruin Virtual Reality With Ads - Five Guidelines to Help Protect the VR User Experience: http://adage.com/article/digitalnext/marketers-ruin-virtual-reality-ads/302878/
- HMD/headset/VR-helmet Comparison Chart: http://www.stereo3d.com/hmd.htm
- VR Player: http://vrplayer.tv/
- WebVR demos on Tumblr: http://webglvr.tumblr.com/
- Ray Input - WebVR interaction patterns library: http://smus.com/ray-input-webvr-interaction-patterns/ | SRC
- CSSVR: https://keithclark.co.uk/articles/css-vr/demos/ | SRC | DEMO (experiment that simulates browser support for creating VR experiences using media queries and CSS transforms)[67]
- jQuery virtual tour: http://www.openstudio.fr/jquery-virtual-tour/sculpteur.html
- Old-School "Virtual Reality" demos in HTML/JS/CSS: (VRML ported to DHTML)
- Firefox Reality Developers Guide: https://blog.mozvr.com/firefox-reality-developers-guide/
- Guidelines for WebVR Applications: htp://supermedium.strikingly.com/blog/webvr-guidelines (report based on scans of leading VR sites)
- VR Chrome Experiments: https://vr.chromeexperiments.com/
- Facebook -- 3D Posts - GLB Tutorials: https://developers.facebook.com/docs/sharing/3d-posts/glb-tutorials/
Tutorials
- A-Frame Schools: https://aframe.io/aframe-school/#/ (VR experience building tutorial for Mozilla's A-Frame library)
- How Virtual Reality Works: http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality.htm
- First Steps for VR on the Web: http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/
- Building AR/VR with Javascript & HTML: https://blog.halolabs.io/building-ar-vr-with-javascript-and-html-97af4434bcf6
- Getting started with the WebVR API: http://tyrovr.com/2014/06/29/three-vr-renderer-tutorial.html
- 3D Whack-A-Mole (VR game example in HTML5): http://codepen.io/davatron5000/pen/Wpaodj
- Random 3D Landscape - Forrest/camping trip: http://codepen.io/chribbe/pen/OmVraZ
- Showcasing your WebVR experiences: http://hacks.mozilla.org/2017/05/showcasing-your-webvr-experiences/ (how to record/demonstrate/playback a game)
- Adding Input to a WebVR Scene: https://developers.google.com/web/fundamentals/vr/adding-input-to-a-webvr-scene/
- Space Rocks a VR recreation of Asteroids -- WebXR tech deep dive: https://medium.com/@stew_rtsmith/space-rocks-technical-deep-dive-9bf67fb8a467
- Aframe “come here” component. Such that the 2nd entity can find the 1rst entity and animate to it no matter where the user puts the 1st entity: https://stackoverflow.com/questions/54318679/aframe-come-here-component-such-that-the-2nd-entity-can-find-the-1rst-entity
- Interactive image grid in WebVR with A-Frame (and "hover to view more"): https://ottifox.com/prototype/2017/09/25/interactive-image-grid-in-webvr.html
- How to make VR with the web, a new video series: https://hacks.mozilla.org/2019/01/how-to-make-vr-with-the-web-video-series/ | SRC
- Should You Buy a VR Headset?: https://www.howtogeek.com/794893/should-you-buy-a-vr-headset/
External Links
- wikipedia: Virtual Reality
- wikipedia: Virtual Boy
- wikipedia: Omnidirectional treadmill (ODT)
- wikipedia: Simulated reality
- wikipedia: Holodeck
- wikipedia: Simulated reality
- wikipedia: Artificial reality
- wikipedia: Digital physics
- wikipedia: Metaverse
- wikipedia: glTF
- wikipedia: Facebook 3D Posts
- Why Is Virtual Reality Interesting for Philosophers?: https://www.frontiersin.org/articles/10.3389/frobt.2018.00101/full
- Halifax VR: https://www.halifaxvr.com/
- If Second Life isn't a game, what is it?: https://www.nbcnews.com/id/wbna17538999
- Ernest Cline - Ready Player One (AUDIOBOOK): http://elnb-bnnb.lib.overdrive.com/551AE92F-107E-40BE-A846-CEE0FCC2345D/10/50/en/ContentDetails.htm?id=F9F9D65D-C3C8-445C-AE9D-D82B72C241D0 (fictional look at a life lived out through a Virtual Reality game)
- Engineering graduate student narrows gap between high-resolution video and virtual reality: http://www.physorg.com/news152981636.html
- IDEO Labs new spin on Virtual Environments: http://www.vizworld.com/2009/04/ideo-labs-new-spin-on-virtual-environments/
- Virtual Reality Prepares Soldiers for Real War: http://www.washingtonpost.com/wp-dyn/content/article/2006/02/13/AR2006021302437.html
- I miss virtual reality: http://suicidegirls.com/boards/Lifestyle/59889/
- Really, really real ... almost: http://www.thefreelibrary.com/Really%2c+really+real+...+almost.-a014909100
- The State of Virtual Reality (2006): http://microvision.blogspot.com/2006/03/state-of-virtual-reality.html
- Mind-controlled robotic arm has skill and speed of human limb: http://www.reuters.com/article/2012/12/17/us-science-prosthetics-mindcontrol-idUSBRE8BG01H20121217
- FireFox enters the realm of virtual reality with Oculus Rift support (GLAM - WebGL + CSS markup, or, new WebVR API): http://www.zdnet.com/article/firefox-enters-the-realm-of-virtual-reality-with-the-oculus-rift/
- Apple granted VR headset patent: http://www.zdnet.com/article/apple-granted-vr-headset-patent/
- MWC 2015 -- HTC goes beyond mobile with the HTC Vive VR headset: http://www.zdnet.com/article/htc-goes-beyond-mobile-with-the-htc-vive-vr-headset/
- For a Split Second, I Thought the Next-Gen Oculus Rift Was Real Life: http://motherboard.vice.com/read/for-a-split-second-i-thought-oculus-rift-live-action-video-was-real-life
- Matt Guertin's Epic, Never Ending, Oculus Rift, Kinect, TouchDesigner 3D Project: http://www.derivative.ca/events/2014/MattGuertin/
- VR Cinema Is Booming, Filmmakers Felix & Paul Talk Pioneering 3D 360 Venture ‘Once’: http://www.roadtovr.com/vr-cinema-exploding-filmmakers-felix-paul-talk-pioneering-3d-360-venture/
- The Nine Best Oculus Rift Games (So Far): http://kotaku.com/the-nine-best-oculus-rift-games-so-far-1637572190
- EYE Play Piano, Disable Boy Plays Piano Using Oculus Rift: http://www.dailymail.co.uk/video/news/video-1151657/EYE-play-piano-disabled-boy-plays-using-Oculus-rift.html
- Omnidirectional treadmill + Oculus Rift = At-home virtual reality finally arrives: http://www.extremetech.com/extreme/153919-omnidirectional-treadmill-oculus-rift-at-home-virtual-reality-finally-arrives
- Why virtual reality could finally mend its broken promise: http://www.techrepublic.com/article/why-virtual-reality-could-finally-mend-its-broken-promise/
- Star Wars VII - 360 immersive experience promo: https://www.facebook.com/StarWars/videos/1030579940326940/
- Virtual Reality Devices Forecast To Leap To 337 Million; 65% Smartphone-Based: http://www.mediapost.com/publications/article/282624/virtual-reality-viewers-growing-to-337-devices-65.html
- Alcatel's standalone VR headset is a tough sell: https://www.engadget.com/2016/09/05/alcatel-vision-hands-on/
- 70 Million VR-Enabled Smartphones Projected To Ship This Year: http://www.mediapost.com/publications/article/285476/70-million-vr-enabled-smartphones-projected-to-shi.html (dedicated VR hardware expected to get 21% of market, Smartphone-powered VR 65%, DIY/other solutions 14%)
- How doctors are prescribing VR to help patients cope with real life: http://www.zdnet.com/article/how-doctors-are-prescribing-vr-to-help-patients-cope-with-real-life/
- GameStop to Sell Out of PlayStation VR Goggles, COO Says: https://www.bloomberg.com/news/articles/2016-10-14/gamestop-to-sell-out-of-playstation-vr-goggles-coo-bartel-says
- Nokia & "du" (Middle Eastern company) say VR video streaming demonstration a real-world example of services that will be enabled by 5G: http://www.fiercewireless.com/europe/nokia-du-say-vr-video-streaming-demonstration-a-real-world-example-what-5g-will-offer
- PlayStation Adds VR To Its 'Greatness Awaits' Campaign: http://www.mediapost.com/publications/article/286791/playstation-adds-vr-to-its-greatness-awaits-camp.html
- Virtual Reality Projected To Grow To $2 Trillion Long-Term: http://www.mediapost.com/publications/article/286868/virtual-reality-seen-growing-to-2-trillion-long-t.html
- 2016's five best virtual reality headsets: http://www.zdnet.com/article/2016s-five-best-virtual-reality-headsets/
- Get a Feel For Oculus Touch: http://www.mediapost.com/publications/article/290720/get-a-feel-for-oculus-touch.html
- 63% In U.S. Say They Are Not Aware Of Virtual Reality: http://www.mediapost.com/publications/article/291992/63-in-us-say-they-are-not-aware-of-virtual-real.html
- Virtual Reality Awareness Doubles After Holidays; Samsung Takes Lead: http://www.mediapost.com/publications/article/292473/virtual-reality-awareness-doubles-after-holidays.html
- Six Flags is introducing new VR roller coasters: http://www.mobilemarketer.com/cms/news/video/24456.html
- ArchiactVR: https://www.archiactvr.com/games (VR game creation studio)
- The year that virtual reality took over Comic-Con: http://www.theverge.com/2016/7/25/12279274/virtual-reality-x-men-mr-robot-suicide-squad-comic-con-2016
- Scoble's mixed reality road report / Museums adopting VR / March Madness in VR — Inside VR & AR: https://www.linkedin.com/pulse/scobles-mixed-reality-road-report-museums-adopting-vr-jason-calacanis
- How (VR) escape rooms became the future of advertising: http://www.theverge.com/2017/3/18/14967350/escape-room-game-of-thrones-star-wars-marketing-sxsw-2017
- A cheap Rogue One escape room reveals the potential of Star Wars Land: http://www.theverge.com/2017/3/10/14884338/star-wars-rogue-one-escape-room-sxsw-2017
- We played a real-life Zelda adventure and Ganondorf won: http://www.theverge.com/2017/1/31/14454300/zelda-escape-the-room-scrap-adventure-puzzle-ganondorf
- The Future of Fear - I was eaten alive by an escape room cannibal : http://www.theverge.com/2016/10/22/13364882/escape-rooms-the-basement-trap-house-la-adam-milicevic-interview
- I tried the real-world Resident Evil escape room and didn’t die: http://www.theverge.com/2017/2/25/14724636/resident-evil-escape-room-horror-experience
- How escape rooms and live theater are paving the way for VR: http://www.theverge.com/2017/2/7/14534230/virtual-reality-future-of-storytelling-immersive-theater-sundance
- How director Jon Favreau made the leap to VR with Gnomes & Goblins: http://www.theverge.com/2016/9/3/12778624/jon-favreau-iron-man-virtual-reality-gnomes-and-goblins
- AI, VR, AR -- Is innovation creating a new Tower of Babel?: http://www.thedrum.com/opinion/2017/03/21/ai-vr-ar-innovation-creating-new-tower-babel
- Google Extends WebVR To Most Smartphones -- Agency Exec Lauds New Voice 'Experiments: https://www.mediapost.com/publications/article/299176/google-extends-webvr-to-most-smartphones-agency-e.html
- Google Begins Experimenting with VR Ads: https://www.roadtovr.com/google-begins-experimenting-vr-ads/
- Google to Reveal “World’s Highest Resolution OLED-on-glass display” for VR Headsets in May: https://www.roadtovr.com/google-feature-wide-fov-high-resolution-vr-oled-display-sid-2018/
- Agency Sees Google's New VR App As Speed Boost For Starting Projects: https://www.mediapost.com/publications/article/304051/agency-sees-googles-new-vr-app-as-speed-boost-for.html
- Walmart hosts virtual commerce competition: http://www.chainstoreage.com/article/walmart-hosts-virtual-commerce-competition
- Open Source & Open Standards in VR: https://docs.google.com/presentation/d/1ZEhYgxF8D9B90CzpGFEyRRWNvxtnQID04zbXzYZomnA/
- Consumers Moving To Watching TV On VR Headsets: https://www.mediapost.com/publications/article/308482/consumers-moving-to-watching-tv-on-vr-headsets.html
- Virtual reality headsets could put children’s health at risk: https://www.theguardian.com/technology/2017/oct/28/virtual-reality-headset-children-cognitive-problems
- Virgin Galactic’s VR-powered website lets you tour its spaceships: https://www.engadget.com/2018/02/13/virgin-galactic-vr-powered-website-tour-spaceships/
- NBA All-Star and Weekly Regular Season Coverage Comes Live to VR via TNT and Intel: https://www.roadtovr.com/nba-vr-live-all-star-tnt-intel-coverage-2018/
- VR/AR Amusement Park opening in Dubai Mall: http://www.tradearabia.com/news/TTN_336728.html
- Review and interview - Brass Tactics finally brings true RTS to VR: https://arstechnica.com/gaming/2018/02/review-and-interview-brass-tactics-finally-brings-true-rts-to-vr/ (RTS = Real-Time Strategy game)
- Putting the NBA in Virtual Reality to the Test: https://www.si.com/nba/2018/04/20/nba-virtual-reality-experience-playoffs-vr-headset
- The 10 Best Virtual Reality Headsets to Buy in 2018: https://www.lifewire.com/best-virtual-reality-headsets-4060322
- The Best VR (Virtual Reality) Headsets of 2018: https://www.pcmag.com/article/342537/the-best-virtual-reality-vr-headsets
- Why Beat Saber VR is so good: https://blog.halolabs.io/why-beat-saber-is-so-good-2bea82f68bcc
- How can I make 360 images with Gimp?: https://www.reddit.com/r/GIMP/comments/1i6nfr/how_can_i_make_360_images_with_gimp/
- Adobe 180 & 360/VR editing -- more immersive storytelling: https://www.adobe.com/ca/creativecloud/video/360-vr-video-tools.html
- How to open a .glb or .gltf file in blender?: https://blender.stackexchange.com/questions/93415/how-to-open-a-glb-or-gltf-file-in-blender
- Paramount Hit Movies Moving To Home VR: https://www.mediapost.com/publications/article/344647/paramount-hit-movies-moving-to-home-vr.html
- Why Apple is not concerned by VR: https://www.linkedin.com/pulse/why-apple-concerned-vr-robert-scoble/
- Apple reveals what might be next for your screen: https://www.cnn.com/2020/05/15/tech/apple-nextvr/index.html
- Waiting for the Future of Virtual Reality: https://www.theringer.com/2021/1/12/22226387/virtual-reality-playstation-xbox-oculus
- Is Facebook cornering the VR market?: https://www.platformer.news/p/is-facebook-cornering-the-vr-market
- Immersed Webcam Setup (Mac & PC & Linux): https://blog.immersed.team/immersed-webcam-on-zoom-mac-f8c0e48b4813
- The Oculus Quest 2 Is Great, and It’s the Future of VR: https://www.howtogeek.com/759422/the-oculus-quest-2-is-great-and-its-the-future-of-vr/
- Rising popularity of VR headsets sparks 31% rise in insurance claims (mostly from injuries due to running into things and/or falling): https://www.theguardian.com/technology/2022/feb/12/rising-popularity-of-vr-headsets-sparks-31-rise-in-insurance-claims
References
- ↑ An Introduction to VRML 2.0 Animation Techniques for the Production Animator: http://imlab.cs.nccu.edu.tw/VRML/Tutorial/Siggraph97-vrml97/apaper.htm
- ↑ (R561) 3D Animation Using VRML: http://staff.washington.edu/larryg/Classes/R561/zz-VRML.html
- ↑ Interpolator Examples: http://lighthouse3d.com/vrml/tutorial/index.shtml?intex
- ↑ WebVR overview: https://webvr.info/
- ↑ Mozilla's WebVR mailing list: http://mail.mozilla.org/listinfo/web-vr-discuss
- ↑ Web VR Lands in Firefox Nightly: http://mozvr.com/posts/webvr-lands-in-nightly/
- ↑ Google officially brings WebVR to Chrome: https://techcrunch.com/2017/02/09/google-officially-brings-webvr-to-chrome/
- ↑ Introducing the WebVR API in Chrome for Android: https://blog.chromium.org/2016/12/introducing-webvr-api-in-chrome-for.html
- ↑ ~
- ↑ Intent to Implement (in Chromium) - WebVR: https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/m32Yy87Ggt0
- ↑ WebVR feature implementation status on Chromium: http://www.chromestatus.com/features/4532810371039232
- ↑ Anyone can create a virtual reality experience with this new WebVR starter kit from Mozilla and Glitch: https://hacks.mozilla.org/2019/02/webvr-starter-kit-mozilla-glitch/ | SRC
- ↑ A-Frame -- VR Headsets & WebVR Browsers support for Native WebXR & WebVR: https://aframe.io/docs/1.0.0/introduction/vr-headsets-and-webvr-browsers.html (highlights why A-Frame is still incredibly relevant to polyfill VR on the Web)
- ↑ The WebXR API opens the door to a new breed of cross-reality games: https://venturebeat.com/2018/02/28/the-webxr-api-opens-the-door-to-a-new-breed-of-cross-reality-games/
- ↑ WebXR is going to bring VR and AR to the masses. Here’s why: https://blog.bigscreenvr.com/webxr-is-going-to-bring-vr-and-ar-to-the-masses-heres-why-ad2b790065fa
- ↑ What Is the Metaverse? Is It Just Virtual Reality, or Something More?: https://www.howtogeek.com/745807/what-is-the-metaverse-is-it-just-virtual-reality-or-something-more/
- ↑ Mark in the metaverse Facebook’s CEO on why the social network is becoming ‘a metaverse company’: https://www.theverge.com/22588022/mark-zuckerberg-facebook-ceo-metaverse-interview
- ↑ Apparently, it's the next big thing. What is the metaverse?: https://www.bbc.com/news/technology-58749529
- ↑ Which Brands Will Thrive In The Metaverse?: https://www.mediapost.com/publications/article/370510/which-brands-will-thrive-in-the-metaverse.html
- ↑ Even in the metaverse, you can’t escape the taxman: https://arstechnica.com/gaming/2022/03/even-in-the-metaverse-you-cant-escape-the-taxman/
- ↑ B2B -- The Practical Side Of The Metaverse: https://www.mediapost.com/publications/article/371603/b2b-the-practical-side-of-the-metaverse.html (designing, 3D modeling, real estate, panoramic product/location previews, etc)
- ↑ The Future Of Brand Experiences In The Metaverse: https://www.mediapost.com/publications/article/372551/the-future-of-brand-experiences-in-the-metaverse.html
- ↑ Are You Too Old For The Metaverse?: https://www.mediapost.com/publications/article/372546/are-you-too-old-for-the-metaverse.html
- ↑ Metaverse Alternative "Outerverse" Will Focus On Adventure, Health & Wellness, Reward Outdoor Activity with NFTs: https://www.mediapost.com/publications/article/372688/metaverse-alternative-will-focus-on-adventure-hea.html
- ↑ Consumers Haven't A Clue About The Metaverse, Study Shows: https://www.mediapost.com/publications/article/373249/consumers-havent-a-clue-about-the-metaverse-stud.html
- ↑ What Is the Metaverse, Exactly?: https://www.wired.com/story/what-is-the-metaverse/
- ↑ Forget Digital Vs. Print -- This Media Startup (TrooVRS) Lives Only In The Metaverse: https://www.mediapost.com/publications/article/374990/forget-digital-vs-print-this-media-startup-liv.html
- ↑ Microsoft, Meta And Others Create Metaverse Standards Forum: https://www.mediapost.com/publications/article/375003/microsoft-meta-and-others-create-metaverse-standa.html
- ↑ wikipedia: Virtuality (gaming)
- ↑ Dactyl Nightmare Arcade Game - Details: http://www.arcade-history.com/?n=dactyl-nightmare-2-race-for-the-eggs&page=detail&id=12494
- ↑ Dactyl "Nightmare" 2.0 - Old School VR: https://forums.oculus.com/community/discussion/9030/dactyl-nightmare-2-0-old-school-vr
- ↑ Google Brings Immersive VR Content To Apple iPhone: http://www.mediapost.com/publications/article/272425/google-brings-immersive-vr-content-to-apple-iphone.html
- ↑ Quickstart for Google Cardboard for Android NDK: https://developers.google.com/cardboard/develop/c/quickstart
- ↑ Mattel -- View-Master Viewer DLX: https://toytales.ca/view-master-viewer-dlx/
- ↑ BestBuy US
- ↑ BestBuy CANADA
- ↑ Open sourcing Google Cardboard: https://developers.googleblog.com/2019/11/open-sourcing-google-cardboard.html
- ↑ Google Open Sources its Cardboard VR Platform: https://www.infoq.com/news/2019/11/google-cardboard-open-sourced/
- ↑ Why Google Daydream matters — and how it could change virtual reality: http://www.theverge.com/2016/5/19/11713498/google-daydream-mobile-vr-virtual-reality-cardboard
- ↑ Google Daydream -- View VR Headset (OFFICIAL): http://www.bestbuy.ca/en-CA/product/id/10531957.aspx?icmp=VR_Google_Daydream_Shop_1Small
- ↑ Sony Brings Lower-Cost Virtual Reality To Market: http://www.mediapost.com/publications/article/286730/sony-brings-lower-cost-virtual-reality-to-market.html
- ↑ Mozilla Dev -- WebVR Experience Challenge, Winners Announced!: https://medium.com/mozilla-open-innovation/webvr-experience-challenge-winners-announced-5ecfac66c6ac
- ↑ Just found that Google Chrome Stable have a flag called "Oculus hardware support": https://www.reddit.com/r/oculus/comments/8d6lsp/just_found_that_google_chrome_stable_have_a_flag/
- ↑ WebVR API Emulation extension for Chrome: https://chrome.google.com/webstore/detail/webvr-api-emulation/gbdnpaebafagioggnhkacnaaahpiefil
- ↑ Blender glTF 2.0 Importer: https://github.com/ksons/gltf-blender-importer
- ↑ Minecraft - Collection: https://sketchfab.com/juliayanez/collections/minecraft?cursor=cD0yMDE4LTA3LTEyKzIzJTNBMzMlM0EyNS4wODQ1NDk%3D
- ↑ Minecraft - Steve: https://sketchfab.com/models/df81c6cc25ba405cb13ba181c15652cb
- ↑ Minecraft - Enderdragon: https://sketchfab.com/models/83f31df9e11b45d280a079ad008c48bc
- ↑ Minecraft - Spider model: https://sketchfab.com/models/a69717b2009a44a8979707a01df07035
- ↑ Minecraft - Zombie: https://sketchfab.com/models/a0d12813988d47819e3250819c627cd1
- ↑ A-Frame tutorials: http://www.youtube.com/playlist?list=PLUtkqA7NXVH7ctoJYhsh4xqJn3iWMpP30
- ↑ Intro to A-Frame: https://aframe.io/docs/0.8.0/introduction/
- ↑ Entity-Component-System (ECS): https://aframe.io/docs/0.8.0/introduction/entity-component-system.html
- ↑ wikipedia: Entity–component–system
- ↑ Unreal Engine in Stereoscopic Virtual Reality: http://um3d.dc.umich.edu/unreal-engine-in-stereoscopic-virtual-reality/
- ↑ Unreal Engine's VR Best Practices: https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/index.html
- ↑ A Rapid Prototyping Tool For Creating VR Worlds: https://www.fastcompany.com/3065855/a-rapid-prototyping-tool-for-creating-vr-worlds
- ↑ VR headset manufacturers launch the Global Virtual Reality Association: http://www.zdnet.com/article/vr-headset-manufacturers-launch-the-global-virtual-reality-association/
- ↑ As of 2017-03-14 YouTube 360 is just a "HTTP silent redirect" to the official VR/360 video channel which includes all partner 4K/360/VR uploads: http://www.youtube.com/channel/UCzuqhhs6NWbgTzMuM09WKDQ
- ↑ YouTube VR -- A whole new way to watch… and create: https://youtube.googleblog.com/2016/11/youtube-vr-whole-new-way-to-watch-and.html
- ↑ Watch 360 degree videos in Cardboard: https://support.google.com/youtube/answer/6239930?hl=en
- ↑ Upload 360-degree videos: https://support.google.com/youtube/answer/6178631?hl=en
- ↑ Want to watch YouTube with a VR headset? There's an app for that: https://www.cnet.com/news/youtube-vr-this-fall/
- ↑ youtube 3d feature (yt3d:enable=true) - some issues: https://productforums.google.com/forum/?hl=en#!category-topic/youtube/archive/hgqGf8WCH98
- ↑ YouTube announces 3d video: http://www.dailymail.co.uk/sciencetech/article-3173475/Youtube-3D-video-360-degree-VIRTUAL-REALITY-New-features-announced-app-update-released.html
- ↑ Virtual Reality Is Coming To YouTube; Here's How To Watch It" http://www.ibtimes.com/virtual-reality-coming-youtube-heres-how-watch-it-1949250
- ↑ 3D Model Element: https://github.com/keithclark/3d-model-element (custom element for rendering inline 3D models in a HTML document and allowing them to be transformed with CSS)
See Also
Virtual Worlds | Augmented Reality | AI | Holograph | VRML | WebGL | 2D/3D | HCI